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PUPPY

Puppy was a project made by older students. Since they were a slightly smaller team (12 ish persons), they asked me to be part of the team from the start.

My main task was to create textures and shading networks for their asset. I also helped in lighting and comp, I used my experience in Chaos to show new techniques and softwares like Substance Painter to my teammates.

It was fun to contribute to such a cool team. After my experience with Chaos, I was stoked to be part of another project like that. I was happy to help and contribute to the success of film. Even though we faced a lot of problems, we managed to get something done and that's a win in my book.

Here's some of my contribution to the movie.

This was one of many shots that I had to create a custom asphalt texture. I've used Substance Designer for it.

This was one of many shots that I had to create a custom asphalt texture. I've used Substance Designer for it.

Based on the master shot, I've had to create this key shot and comp it

Based on the master shot, I've had to create this key shot and comp it

Key shot and comp

Key shot and comp

Some of the props I've textured.

Some of the props I've textured.

Asphalt variations that I did for the project. (Substance Designer)

Asphalt variations that I did for the project. (Substance Designer)